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How to Use FS2002 Default Planes Into FSX

CAUTION! ANY INTERVENTION INTO YOUR FS FOLDERS and files is dangerous and may harm your computer or FS! Procede with care only and, most of the time, make a copy of the folder or file you consider modifying to be able back to a working configuration in case of trouble! YOUR FS FRANCHISE usually is found at such paths like C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X (of FS2002), under Windows 8, for example

How to import default FS2002 planes into FSX? That first supposes that you have a installation of FS2002 still available on you computer. It is better to transfer a plane from a installation than from your original FS disks. A advantage, generally, of importing FS2002 planes into FSX is that you can greatly increase the planes models available in the sim, like the 734-400, or the 777, for example. I am not sure whether the move is also available from FS2004, or with freeware planes for FS2002 or 2004, but it looks worth the try (PROVIDED that you take necessary cautions not to harm your computer of FS). Once you planes installed in FSX, for example, you can also include those into the AI traffic (which needs to master the SDK's TrafficDatabaseBuilder tool technique, which is not in the scope of that text)

How to proceed exactly? Any plane in the recent FS is defined by a dedicated folder. Planes' folder, into FS2002, are found in the FS2002/aircraft folder. Check for a plane you want to move into FSX. Copy the plane's folder and paste it into the FSX SimObjects/Airplanes folder. Once done, open that folder. Two or three points, mainly now, should be of interest

Here you are! You now have a expanded fleet of planes at your disposal into FSX! Some minor defaults- may exist (like the front wheel too low for the 734-400, for example) which may or not be easily fixed. The main exemple is the question of how to set the tailnumber, number of flight and company name to the imported plane. Such data are usually set into the aircraft.cfg file at atc_id=, atc_airline=, and atc_flight_number= Not taking in account more details about such data, the main thing about imported FS2002 airplanes into FSX is that FSX does not display the tailnumber on the plane's fuselage whatever how the plane is chosen into (through Choose a Plane/Details, or through Free Flight), and whatever a default, or a personalized livery is used. The tailnumber is displayed for the default airplanes both in FS2002 and FSX respectively. Secondly, changing the tailnumber, flight number and company name at the above said items in the aircraft.cfg file is not recognized by the FSX ATC. That could let us with few possibilities but the ATC recognizes however the flight number and company name through changes made through Chose a Plane/Details or with a flight set through Free Flight (it is possible the change of tailnumber is also recognized but we could not verify that and, in any case, the tailnumber is never displayed on the fuselage -albeit I tried several settings like adding atc_id_enable or atc_id_color or font). A other hurdle, for example, is whether you will activate the DirectX 10 Preview option. Imported planes, like from FS2002, with such the option displays no textures at all whenever original, or modified. Any fix seems not to exist as flightsimming forums are only mentionning 'Addon Converter X,' for FSX, a commercial software which fixes the textures of a given plane 'on the fly' only, as it does not change the textures physically. Of note that the procedure with a hex-editor freeware, like described at Flightsim.com, which change the .mdl type of a FS2002 aircraft into a FSX one is of no use in terms of textures

Website Manager: G. Guichard, site Lessons In Microsoft Flight Simulator / Leçons de vol pour les Flight Simulator de Microsoft, http://flightlessons.6te.net.htm. Page Editor: G. Guichard. last edited: 1/19/2015. contact us at ggwebsites@outlook.com
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